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Gameitnow org garrys mod
Gameitnow org garrys mod







  1. Gameitnow org garrys mod install#
  2. Gameitnow org garrys mod generator#
  3. Gameitnow org garrys mod update#
  4. Gameitnow org garrys mod code#

Gameitnow org garrys mod update#

  • update OpenSSL used for Windows ( #6068).
  • Gameitnow org garrys mod generator#

    update changelog generator to handle releases as well ( #6002).switch to 5.1-syntax_5.1 branch for lcf submodule ( #5998).switch to current vs 2019 appveyor image ( #6046).shorten some lengthy variables ( #6017).repair Windows CI build failures ( #6072).remove trailing spaces from changelog generator ( #6011).remove no longer necessary brew tap step ( #5968).remove duplicate list of clang-tidy checks ( #5962).

    Gameitnow org garrys mod install#

    install Qt 5.14.2 using aqtinstaller for Windows ( #6030).fixup files in QMake OTHER_FILES and DISTFILES variables ( #6037).fix Windows CI builds (use previous VS 2019 to get Qt 5.14.2 back) ( #6031).fix openssl and yajl downloads for all platforms ( #5980).fix macOS codesigning to work again ( #6012).fix grammar in the issue template ( #6079).enable vcpkg for all cmake-based builds ( #5913).don't print danger message if everything was kosher ( #6078).create posts on draft releases to test WP plugin ( #6059).cache Qt installation for Windows ( #6048).

    gameitnow org garrys mod

  • Busted installation instructions on Windows ( #6057).
  • add workflow to create changelog from the web ( #6006).
  • add website release post automation ( #6043).
  • add resilience to macOS notarization process ( #6047).
  • add en_US plural translations workflow ( #5956).
  • add licenses for bundled luarocks modules ( #5995).
  • getAreaExits does not return special exits ( #5963).
  • get tempComplexRegexTrigger multiline to work ( #5946).
  • stopSounds() work for for triggers again ( #5977).
  • fix selecting none for map info and reading map info ( #5976).
  • handle sound files in subdirectories as well ( #5984).
  • setLabelDoubleClickCallback arguments work again as documented ( #5970).
  • strange clipping multiline map info text ( #5990).
  • handling MXP entity tags on Discworld is now correct ( #5969).
  • add handling of new features element in IRE Muds XML map format ( #6075).
  • Gameitnow org garrys mod code#

    eliminate some obsolete code warnings in Lua label related function ( #6063).make new profile name check case insensitive ( #6035).properly size unicode 13 and 14 emojis ( #5915).add support for Unicode 14 emojis to linux ( #6053).don't freeze Mudlet when copying large profile ( #5056).increase max allowed links to 20k ( #6064).give a simpler connection dialog a go (tabbed) ( #5883).

    gameitnow org garrys mod

  • map info background can be customized through mapper colors preferences ( #5994).
  • new function getCharacterName() ( #6023).
  • new function getCustomLines1(.) to fix ordering of custom line points in original getCustomLines(.) ( #6009).
  • Traditional Chinese exit strings to generic mapper ( #6076).
  • setConfig and an initial set of values ( #6074).
  • There's a lot of improvements in this Mudlet update besides the top 3 listed above, so dig into the changelog below to find goodies: While we've made great strides in this area, there is still some work to do, so if you can help out - join in! Changelog All of these improvements make releasing much easier! FloXire automated US English translation text generation, Vadi tweaked changelog generation to work for releases as well as PTBs, and keneanung restored connectivity between Github and. Delwing got his elbows out, and created a plugin to synchronise github releases to Wordpress, which cut down on a lot of overhead. Release automationĪ lot of effort this release was put into automating releases since the process was far too unwieldy and complicated. The initial implementation of this feature by ktunkiewicz and Vadi has options for adjusting the map view, enabling MSDP, and various special options. This is now here by the way of a setConfig function. This one has been on the wish list for a good while - the ability for scripts to adjust Mudlet' settings to their liking. Just like profile autosaves, this feature is easy on the disk space as it keeps just one autosaved copy of the map around.

    gameitnow org garrys mod

    Map autosaves are here to do the same thing: even if you don't save your map by hand, Mudlet will save the map for you in the background on a regular basis, so you don't lose your work. Profile autosaves, after they had been introduced, largely eliminated losses of unsaved scripts when Mudlet was unexpectedly shut down.

    gameitnow org garrys mod

    This version has a much simpler map label experience, thanks to Delwing's efforts. The previous version of Mudlet had a map label form that was hard to use. and so is a new update of Mudlet! It brings easier map labels, map autosaves, and scriptable settings. Summer is around the corner in the Northern Hemisphere.









    Gameitnow org garrys mod